SmartObject
SmartObject is a top-level container for some complex objects and inherits everything from CoreObject. Note that some properties, such as collision
or visibility
, may not be respected by a SmartObject.
Properties
Property Name | Return Type | Description | Tags |
---|---|---|---|
team | integer | Assigns the SmartObject to a team. Value range from 0 to 4. 0 is neutral team. | Read-Write |
isTeamColorUsed | boolean | If true , and the SmartObject has been assigned to a valid team, players on that team will see one color, while other players will see another color. Requires a SmartObject that supports team colors. | Read-Write |
Functions
Function Name | Return Type | Description | Tags |
---|---|---|---|
GetSmartProperties() | table | Returns a table containing the names and values of all smart properties on a SmartObject. | None |
GetSmartProperty(string) | value , boolean | Given a property name, returns the current value of that property on a SmartObject. Returns the value, which can be an integer, number, boolean, string, Vector3, Rotator, Color, or nil if not found. Second return value is a boolean, true if the property was found and false if not. | None |
SetSmartProperty(string, value) | boolean | Sets the value of an exposed property. Value can be of type number, boolean, string, Vector3, Rotation or Color, but must match the type of the property. Returns true if the property was set successfully and false if not. | None |
Examples
Example using:
GetSmartProperties
In this example, a script is placed as the child of a SmartObject
in the hierarchy. If the object has any smart properties, those are printed out to the Event Log.
local SMART_OBJECT = script.parent
if SMART_OBJECT:IsA("SmartObject") then
print("Smart properties for " .. SMART_OBJECT.name)
local properties = SMART_OBJECT:GetSmartProperties()
for key,value in pairs(properties) do
print(key .. " = " .. tostring(value))
end
else
print(SMART_OBJECT.name .. " is not a Smart Object.")
end
See also: CoreObject.parent | Other.IsA
Example using:
GetSmartProperty
SetSmartProperty
In this example, we control the "Sun Light" object in the hierarchy to implement a sort of day/night cycle. We achieve this by rotating the sun object, but it's also necessary to modify the sun's color and light intensity over time.
local SUN = script.parent
local SUNRISE_COLOR = Color.PURPLE
local SPEED = 10
local defaultSunColor = SUN:GetSmartProperty("Light Color")
local degrees = 30
function Tick(deltaTime)
degrees = degrees + deltaTime * SPEED
if degrees > 360 then
degrees = degrees - 360
elseif degrees < 0 then
degrees = degrees + 360
end
-- 0 at midday, 1 at both horizons
local cycle = (math.cos(math.rad((degrees+90) * 2)) * 0.5) + 0.5
local quat = Quaternion.New(Vector3.New(0,1,0), degrees)
SUN:SetWorldRotation(quat:GetRotation())
SUN:SetSmartProperty("Light Color", Color.Lerp(SUNRISE_COLOR, defaultSunColor, cycle))
SUN:SetSmartProperty("Intensity", 2 + (1.2 * cycle))
end
See also: CoreObject.parent | Color.PURPLE | Quaternion.New | Vector3.New
Dernière mise à jour: 5 janvier 2022